Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Shivering Touch
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//:: FileName sp_shiver_tch.nss
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//:://////////////////////////////////////////////
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/**@file Shivering Touch
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Necromancy [cold]
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Level: Cleric 3, Sorceror/Wizard 3
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Components: V, S
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Casting Time: 1 Standard Action
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Range: Touch
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Target: Creature Touched
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: Yes
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On a succesful melee attack, you instantly suck the
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heat from the target's body, rendering it numb. The
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target takes 3d6 points of Dexterity damage.
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Creatures with the cold subtype are immune to the
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effects of Shivering Touch.
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Author: Tenjac
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Created: 5/14/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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// Run the spellhook.
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if (!X2PreSpellCastCode()) return;
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDuration = RoundsToSeconds(nCasterLvl);
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int nDam = d6(3);
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int nTouch = PRCDoMeleeTouchAttack(oTarget);
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int nMetaMagic = PRCGetMetaMagicFeat();
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PRCSignalSpellEvent(oTarget, TRUE, SPELL_SHIVERING_TOUCH, oPC);
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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fDuration += fDuration;
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}
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if (nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 6;
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}
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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if(nTouch > 0)
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{
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//Check Spell Resistance
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if (!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
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{
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effect eDrain = EffectAbilityDecrease(ABILITY_DEXTERITY, nDam);
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_L);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDrain, oTarget, fDuration);
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}
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}
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PRCSetSchool();
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}
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