Clear out experimental .35 files
Clear out experimental .35 files
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/*
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sp_sequester
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Sequester
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Abjuration
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Level: Sor/Wiz 7
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: One willing creature or object (up to a 2-ft. cube/level) touched
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Duration: One day/level (D)
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Saving Throw: None or Will negates (object)
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Spell Resistance: No or Yes (object)
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When cast, this spell not only prevents divination spells from working to detect or
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locate the creature or object affected by sequester, it also renders the affected
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creature or object invisible to any form of sight or seeing (as the invisibility spell).
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The spell does not prevent the subject from being discovered through tactile means or
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through the use of devices. Creatures affected by sequester become comatose and are effectively
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in a state of suspended animation until the spell wears off or is dispelled.
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Note: The Will save prevents an attended or magical object from being sequestered.
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There is no save to see the sequestered creature or object or to detect it with a divination spell.
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Material Component: A basilisk eyelash, gum arabic, and a dram of whitewash.
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Stratovarius
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*/
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#include "prc_sp_func"
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nSpellID = PRCGetSpellId();
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PRCSetSchool(GetSpellSchool(nSpellID));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nMetaMagic = PRCGetMetaMagicFeat();
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// Effects (Invis)
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effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eCover = EffectConcealment(50);
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effect eLink = EffectLinkEffects(eDur, eCover);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eInvis);
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// Target also is in suspended animation
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eLink = EffectLinkEffects(eLink, EffectCutsceneParalyze());
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// 24 hours per caster level
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float fDuration = HoursToSeconds(24) * nCasterLevel;
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if(PRCGetMetaMagicFeat() & METAMAGIC_EXTEND)
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fDuration *= 2.0;
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// Make sure the target is friendly
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if (GetIsFriend(oTarget))
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{
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//apply the effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
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}
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PRCSetSchool();
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}
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