Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,116 +0,0 @@
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/*
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sp_pestilence
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Disease effect on target. The disease will spawn an AOE
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that will spread the disease for 24h from infection.
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By: Ornedan
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Created: Dec 25, 2004
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Modified: Jul 2, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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void SetupPestilenceAura(object oTarget, object oCaster, int nCasterLevel)
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{
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effect eAoE = EffectAreaOfEffect(AOE_MOB_PESTILENCE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAoE, oTarget, HoursToSeconds(24) /*+10*/, FALSE, SPELL_PESTILENCE, nCasterLevel, oCaster);
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object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "VFX_MOB_PESTILENCE");
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SetAllAoEInts(SPELL_PESTILENCE, oAoE, PRCGetSpellSaveDC(SPELL_PESTILENCE, SPELL_SCHOOL_NECROMANCY), 1, nCasterLevel);
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int nPenetr = nCasterLevel + SPGetPenetr();
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float fMaxDuration = RoundsToSeconds(nCasterLevel); //modify if necessary
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effect eDisease = EffectDisease(DISEASE_PESTILENCE);
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int iAttackRoll;
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// Check for the disease component
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if(!PRCGetHasEffect(EFFECT_TYPE_DISEASE, oCaster))
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{
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if(GetIsPC(oCaster))
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{
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SendMessageToPC(oCaster, "You need to to be diseased to cast this spell");
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}// end if - is oCaster a PC
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}// end if - caster isn't diseased
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else
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{
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// Check if the target is valid
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_PESTILENCE));
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//Make touch attack
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll)
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{
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//Make sure the target is a living one
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if(PRCGetIsAliveCreature(oTarget))
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{
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//Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC, SAVING_THROW_TYPE_DISEASE))
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDisease, oTarget, 0.0f, FALSE, SPELL_PESTILENCE, nCasterLevel, oCaster);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_DC", nSaveDC);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_CASTERLVL", nCasterLevel);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_SPELLPENETRATION", nPenetr);
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SetLocalObject(oTarget, "SPELL_PESTILENCE_CASTER", oCaster);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_DO_ONCE", TRUE);
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// DelayCommand(4.0f, DeleteLocalInt(oTarget, "SPELL_PESTILENCE_DO_ONCE"));
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// Delayed a bit. Seems like the presence of the disease effect may
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// not register immediately, resulting in the AoE killing itself
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// right away due to that check failing.
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DelayCommand(0.4f, SetupPestilenceAura(oTarget, oCaster, nCasterLevel));
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}// end if - fort save
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}// end if - spell resistance
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}//end if - only living targets
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}// end if - touch attack
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}// end if - is the target valid
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}// end else - the caster is diseased
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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