Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,116 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Major Magic Missile
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//:: NW_S0_MagMiss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// A missile of magical energy darts forth from your
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// fingertip and unerringly strikes its target. The
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// missile deals 1d4+1 points of damage.
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//
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// For every two extra levels of experience past 1st, you
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// gain an additional missile.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 10, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: May 8, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables ( fDist / (3.0f * log( fDist ) + 2.0f) )
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDamage = 0;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCnt;
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effect eMissile = EffectVisualEffect(VFX_IMP_MIRV);
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effect eVis = EffectVisualEffect(VFX_IMP_MAGBLUE);
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int nMissiles = (nCasterLvl + 1)/2;
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float fDist = GetDistanceBetween(OBJECT_SELF, oTarget);
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float fDelay = fDist/(3.0 * log(fDist) + 2.0);
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float fDelay2, fTime;
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_MISSILE));
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//Limit missiles to five
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if (nMissiles > 15)
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{
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nMissiles = 15;
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}
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLvl+SPGetPenetr(), fDelay))
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{
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//Apply a single damage hit for each missile instead of as a single mass
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for (nCnt = 1; nCnt <= nMissiles; nCnt++)
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{
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//Roll damage
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int nDam = d4(1) + 1;
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDam = 5;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDam = nDam + nDam/2; //Damage/Healing is +50%
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}
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nDam += SpellDamagePerDice(OBJECT_SELF, 1);
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if(nCnt == 1)
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{
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//nDam += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF);
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PRCBonusDamage(oTarget);
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}
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fTime = fDelay;
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fDelay2 += 0.1;
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fTime += fDelay2;
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//Set damage effect
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effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL);
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//Apply the MIRV and damage effect
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DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fTime, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,0.0f,FALSE));
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DelayCommand(fDelay2, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget));
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}
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}
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else
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{
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for (nCnt = 1; nCnt <= nMissiles; nCnt++)
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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