Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,81 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Jump
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//:: FileName sp_jump.nss
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//:://////////////////////////////////////////////
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/*
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Transmutation
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Level: Drd 1, Rgr 1, Sor/Wiz 1
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min./level (D)
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes
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The subject gets a +10 enhancement bonus on Jump
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checks. The enhancement bonus increases to +20 at
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caster level 5th, and to +30 (the maximum) at
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caster level 9th.
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Material Component: A grasshopper<65>s hind leg,
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which you break when the spell is cast.
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By: Flaming_Sword
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Created: Sept 27, 2006
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Modified: Sept 27, 2006
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDuration = TurnsToSeconds(nCasterLevel);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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int nBonus = nCasterLevel >= 9 ? 30 : nCasterLevel >= 5 ? 20 : 10;
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PRCSignalSpellEvent(oTarget, FALSE, SPELL_SPELL_JUMP, oCaster);
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effect eBonus = EffectSkillIncrease(SKILL_JUMP, nBonus);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eBonus, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, SPELL_SPELL_JUMP, nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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