Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Flesh Armor
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//:: FileName sp_flesh_armor.nss
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//:://////////////////////////////////////////////
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/**@file Flesh Armor
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Abjuration [Evil]
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Level: Asn 4
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Components: V, S, M, F
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Casting Time: 1 action
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Range: Personal
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Target: Caster
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Duration: 10 minutes/level or until discharged
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Prior to casting flesh armor, the caster flays the
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skin from a creature of his size and lays it upon
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his own flesh, wearing it like clothing or armor.
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Once the caster casts flesh armor, his skin develops
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resistance to blows, cuts, stabs, and slashes. The
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caster gains damage reduction 10/+1. Once the spell
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has prevented a total of 5 points of damage per
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caster level (maximum 50 points), it is discharged,
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and the skin slowly rots, shedding in patches like
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the skin of a molting snake.
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Material Component: A bit of flesh torn from
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the caster's body during the casting (dealing 1 point
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of damage).
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Focus: The entire freshly harvested skin of another
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creature of the caster's size.
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Author: Tenjac
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Created: 05/05/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur= (600.0f * nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nAmount = min(50, (5 * nCasterLvl));
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effect eDR = EffectDamageReduction(10, DAMAGE_POWER_PLUS_ONE, nAmount);
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//placeholder VFX
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effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Spellhook
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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//Meta Magic
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur = (fDur * 2);
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}
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//Link and Apply
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effect eLink = EffectLinkEffects(eDR, eVis);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
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//SPEvilShift(oPC);
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PRCSetSchool();
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}
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