Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,55 +0,0 @@
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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// Apply a burst visual effect at the target location.
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location lTarget = PRCGetSpellTargetLocation();
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effect eImpact = EffectVisualEffect(VFX_FNF_BLINDDEAF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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// Create needed effects.
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effect eDazzle = EffectLinkEffects(EffectDazzle(),
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EffectVisualEffect(VFX_IMP_STUN));
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effect eBlindness = EffectLinkEffects(EffectBlindness(),
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EffectVisualEffect(VFX_DUR_BLIND));
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int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget);
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while(GetIsObjectValid(oTarget))
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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PRCSignalSpellEvent(oTarget);
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// Apply impact vfx.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_IMP_SONIC), oTarget);
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// Creatures are dazzled whether they save or not.
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, RoundsToSeconds(1),TRUE,-1,nCasterLvl);
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// Let the creature make a will save, if it fails it's blinded.
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget) &&
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!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget,OBJECT_SELF)))
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{
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// Determine the spell's duration, the duration can be empower,
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// maximized, or extended (since it's variable, empower/maximize
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// apply.
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int nRounds = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL, 2, 8);
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float fDuration = PRCGetMetaMagicDuration(RoundsToSeconds(nRounds));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBlindness, oTarget, fDuration,TRUE,-1,nCasterLvl);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget);
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}
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PRCSetSchool();
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}
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