Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,101 +0,0 @@
//::///////////////////////////////////////////////
//:: Name Diamond Spray
//:: FileName sp_dmnd_spray
//:://////////////////////////////////////////////
/**@file Diamond Spray
Evocation [Good]
Level: Sanctified 4
Components: V, S, M
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A blast of diamond-like shards springs from your
hand and extends outward in a glittering cone. The
cone dazzles evil creatures in the area for 2d6
rounds. The spell also deals 1d6 points of damage
per caster level (maximum 10d6). The damage
affects only evil creatures. A successful Reflex
save reduces the damage by half but does not
negate the dazzling effect.
Material Component: Diamond dust worth at least 100 gp.
Author: Tenjac
Created: 6/11/06
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
object oPC = OBJECT_SELF;
int nCasterLvl = PRCGetCasterLevel(oPC);
int nDC;
int nMetaMagic = PRCGetMetaMagicFeat();
location lLoc = PRCGetSpellTargetLocation();
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
float fDur = RoundsToSeconds(d6(2));
//make sure it's not the PC
if(oTarget == oPC)
{
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
}
while(GetIsObjectValid(oTarget))
{
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
{
int nDam = d6(min(nCasterLvl,10));
if(nMetaMagic & METAMAGIC_MAXIMIZE)
{
nDam = 6 * (min(nCasterLvl, 10));
}
if(nMetaMagic & METAMAGIC_EMPOWER)
{
nDam += (nDam/2);
}
if(nMetaMagic & METAMAGIC_EXTEND)
{
fDur += fDur;
}
nDam += SpellDamagePerDice(oPC, min(nCasterLvl, 10));
if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
{
nDC = PRCGetSaveDC(oTarget, oPC);
if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC))
{
nDam = nDam/2;
}
//Apply appropriate damage
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
//Dazzled = -1 to Attack, Spot, and search
effect eDazzle = EffectLinkEffects(EffectDazzle(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, fDur);
}
}
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
}
//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
//SPGoodShift(oPC);
PRCSetSchool();
}