Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Diamond Spray
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//:: FileName sp_dmnd_spray
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//:://////////////////////////////////////////////
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/**@file Diamond Spray
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Evocation [Good]
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Level: Sanctified 4
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Components: V, S, M
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Casting Time: 1 standard action
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Range: 60 ft.
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Area: Cone-shaped burst
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Duration: Instantaneous
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Saving Throw: Reflex half
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Spell Resistance: Yes
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A blast of diamond-like shards springs from your
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hand and extends outward in a glittering cone. The
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cone dazzles evil creatures in the area for 2d6
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rounds. The spell also deals 1d6 points of damage
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per caster level (maximum 10d6). The damage
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affects only evil creatures. A successful Reflex
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save reduces the damage by half but does not
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negate the dazzling effect.
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Material Component: Diamond dust worth at least 100 gp.
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Author: Tenjac
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Created: 6/11/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nDC;
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int nMetaMagic = PRCGetMetaMagicFeat();
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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float fDur = RoundsToSeconds(d6(2));
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//make sure it's not the PC
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if(oTarget == oPC)
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{
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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while(GetIsObjectValid(oTarget))
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{
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if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
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{
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int nDam = d6(min(nCasterLvl,10));
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 6 * (min(nCasterLvl, 10));
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}
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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nDam += SpellDamagePerDice(oPC, min(nCasterLvl, 10));
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if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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{
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nDC = PRCGetSaveDC(oTarget, oPC);
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if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC))
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{
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nDam = nDam/2;
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}
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//Apply appropriate damage
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
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//Dazzled = -1 to Attack, Spot, and search
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effect eDazzle = EffectLinkEffects(EffectDazzle(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, fDur);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 18.28f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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//SPGoodShift(oPC);
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PRCSetSchool();
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}
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