Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Demonflesh
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//:: FileName sp_demonflesh.nss
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//:://////////////////////////////////////////////
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/**@file Demonflesh
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Transmutation [Evil]
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Level: Blk 1, Demonic 1, Demonologist 1
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Components: V, S
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Casting Time: 1 action
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Range: Personal
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Target: Caster
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Duration: 1 minute/level
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The caster grows the thick, leathery flesh of a demon,
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gaining a +1 natural armor bonus to Armor Class for
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every five caster levels (at least +1, maximum +4).
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This spell has no effect if the caster is an evil
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outsider.
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Author: Tenjac
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Created: 03/25/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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// Run the spellhook.
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if (!X2PreSpellCastCode()) return;
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//define vars
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object oPC = OBJECT_SELF;
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int nEnhance = 1;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDur = (60.0f * nCasterLvl);
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//+1/5 levels, min 1, max 4
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if(nCasterLvl > 9)
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{
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nEnhance = 2;
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}
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if(nCasterLvl > 14)
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{
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nEnhance = 3;
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}
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if(nCasterLvl > 19)
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{
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nEnhance = 4;
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}
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//Eval for Extend
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur = (fDur * 2);
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}
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//Apply armor bonus
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(nEnhance, AC_NATURAL_BONUS), oPC, fDur);
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//SPEvilShift(oPC);
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PRCSetSchool();
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}
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