Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Dancing Web
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//:: FileName sp_dancg_web.nss
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//:://////////////////////////////////////////////
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/**@file Dancing Web
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Evocation [Good]
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Level: Clr 5, Drd 5, Sor/Wiz 4
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./level)
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Area: 20-ft.-radius burst
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Duration: Instantaneous
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Saving Throw: Reflex half; see text
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Spell Resistance: Yes
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This spell creates a burst of magical energy that
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deals 1d6 points per level of non-lethal damage
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maximum 10d6). Further, evil creatures that fail
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their saving throw become entangled by lingering
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threads of magical energy for 1d6 rounds. An
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entangled creature takes a -2 penalty on attack
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rolls and a -4 penalty to effective Dexterity;
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the entangled target can move at half speed but
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can't run or charge.
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Arcane Material Component: A bit of spider's web.
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Author: Tenjac
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Created: 7/6/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 6.10f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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float fDur;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nMin = min(10, nCasterLvl);
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int nDam;
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int nDC = PRCGetSaveDC(oTarget, oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_DISJUNCTION), lLoc);
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while(GetIsObjectValid(oTarget))
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{
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//SR
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if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
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{
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//Should be non-lethal
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nDam = d6(nMin);
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 6 * nMin;
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fDur = RoundsToSeconds(6);
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}
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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nDam += SpellDamagePerDice(oPC, nMin);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
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if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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{
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_GOOD))
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{
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fDur = RoundsToSeconds(d6(1));
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectEntangle(), oTarget, fDur);
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}
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, 6.10f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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//SPGoodShift(oPC);
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PRCSetSchool();
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}
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