Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,118 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Name Clutch of Orcus
|
||||
//:: FileName sp_clutch_orcus.nss
|
||||
//:://////////////////////////////////////////////
|
||||
/**@file Clutch of Orcus
|
||||
Necromancy [Evil]
|
||||
Level: Clr 3
|
||||
Components: V, S
|
||||
Casting Time: 1 action
|
||||
Range: Medium (100 ft. + 10 ft./level)
|
||||
Target: One humanoid
|
||||
Duration: Concentration (see text)
|
||||
Saving Throw: Fortitude negates (see text)
|
||||
Spell Resistance: Yes
|
||||
|
||||
The caster creates a magical force that grips the
|
||||
subject's heart (or similar vital organ) and
|
||||
begins crushing it. The victim is paralyzed
|
||||
(as if having a heart attack) and takes 1d3 points
|
||||
of damage per round.
|
||||
|
||||
Each round, the caster must concentrate to
|
||||
maintain the spell. In addition, a conscious
|
||||
victim gains a new saving throw each round to stop
|
||||
the spell. If the victim dies as a result of this
|
||||
spell, his chest ruptures and bursts, and his
|
||||
smoking heart appears in the caster's hand.
|
||||
|
||||
Author: Tenjac
|
||||
Created: 3/28/05
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
void EFConcentrationHB(object oPC, object oTarget)
|
||||
{
|
||||
if(GetBreakConcentrationCheck(oPC) > 0)
|
||||
{
|
||||
//FloatingTextStringOnCreature("Crafting: Concentration lost!", oPC);
|
||||
//DeleteLocalInt(oPC, PRC_CRAFT_HB);
|
||||
//return;
|
||||
SetLocalInt(oPC, "EFConcBroken", 1);
|
||||
}
|
||||
else
|
||||
DelayCommand(6.0f, EFConcentrationHB(oPC, oTarget));
|
||||
}
|
||||
|
||||
|
||||
void CrushLoop(object oTarget, object oPC, int bEndSpell, int nDC)
|
||||
{
|
||||
|
||||
//Conc check
|
||||
if(GetLocalInt(oPC, "EFConcBroken") == 1)
|
||||
{
|
||||
bEndSpell = TRUE;
|
||||
}
|
||||
|
||||
//if makes save, abort
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
|
||||
{
|
||||
bEndSpell = TRUE;
|
||||
}
|
||||
|
||||
//if Conc and failed save...
|
||||
if(bEndSpell = FALSE)
|
||||
{
|
||||
//Paral
|
||||
effect ePar = EffectParalyze();
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePar, oTarget, 6.0f);
|
||||
|
||||
//damage
|
||||
int nDam = d3(1) + SpellDamagePerDice(oPC, 1);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
|
||||
|
||||
//if dead, end effect
|
||||
if(GetIsDead(oTarget))
|
||||
{
|
||||
effect eChunky = EffectVisualEffect(VFX_COM_CHUNK_RED_MEDIUM);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eChunky, oTarget);
|
||||
|
||||
//End loop next time so it doesn't keep going forever
|
||||
bEndSpell = TRUE;
|
||||
}
|
||||
|
||||
DelayCommand(6.0f, CrushLoop(oTarget, oPC, bEndSpell, nDC));
|
||||
}
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// Run the spellhook.
|
||||
if (!X2PreSpellCastCode()) return;
|
||||
|
||||
PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
|
||||
|
||||
object oPC = OBJECT_SELF;
|
||||
object oTarget= PRCGetSpellTargetObject();
|
||||
int bEndSpell = FALSE;
|
||||
int nDC = PRCGetSaveDC(oTarget, oPC);
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
|
||||
PRCSignalSpellEvent(oTarget, TRUE, SPELL_CLUTCH_OF_ORCUS, oPC);
|
||||
|
||||
//Check spell resistance
|
||||
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
|
||||
{
|
||||
//start loop
|
||||
DelayCommand(6.0f, EFConcentrationHB(oPC, oTarget));
|
||||
CrushLoop(oTarget, oPC, bEndSpell, nDC);
|
||||
}
|
||||
|
||||
//SPEvilShift(oPC);
|
||||
PRCSetSchool();
|
||||
}
|
Reference in New Issue
Block a user