Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,107 +0,0 @@
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/*
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prc_chilltouch
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Chill Touch
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Does 1d6 negative energy damage plus 1 point strength damage to touched creatures.
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Undead take no damage but instead are "turned" for 1d4 + 1 rounds.
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By: ???
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Created: ???
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Modified: Jun 28, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int iNegDam = d6();
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int iTurnDur = nCasterLevel + d4();
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int iPenetr = nCasterLevel + SPGetPenetr();
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int iSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int iMeta = PRCGetMetaMagicFeat();
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if (iMeta & METAMAGIC_EXTEND)
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iTurnDur *= 2;
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if (iMeta & METAMAGIC_MAXIMIZE)
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iNegDam = 6;
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if (iMeta & METAMAGIC_EMPOWER)
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iNegDam += iNegDam / 2;
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iNegDam += SpellDamagePerDice(oCaster, 1);
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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if (!GetIsReactionTypeFriendly(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CHILL_TOUCH));
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, iPenetr))
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{
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, iSaveDC))
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{
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effect eVis1 = EffectVisualEffect(VFX_IMP_FROST_S);
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effect eVis2 = EffectVisualEffect(VFX_IMP_DOOM);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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eDur = EffectLinkEffects(eDur, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR));
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eDur = EffectLinkEffects(eDur, EffectTurned());
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(iTurnDur));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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}
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else
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FROST_S), oTarget);
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, iNegDam, DAMAGE_TYPE_NEGATIVE);
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, iSaveDC, SAVING_THROW_TYPE_NEGATIVE))
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{
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, RoundsToSeconds(iTurnDur));
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ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, 1, DURATION_TYPE_TEMPORARY, TRUE, RoundsToSeconds(iTurnDur));
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}
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}
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, nCasterLevel); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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