Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Call Dretch Horde
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//:: FileName sp_call_dretch.nss
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//:://////////////////////////////////////////////
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/**@file Call Dretch Horde
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Conjuration (Calling) [Evil]
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Level: Demonologist 3, Mortal Hunter 4, Sor/Wiz 5
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Components: V S, Soul
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Casting Time: 1 minute
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Range: Close (25 ft. + 5 ft./2 levels)
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Effect: 2d4 dretches
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Duration: One year
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Saving Throw: None
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Spell Resistance: No
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The caster calls 2d4 dretches from the Abyss to where
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she is, offering them the soul that she has prepared.
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In exchange, they will serve the caster for one year
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as guards, slaves, or whatever else she needs them
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for. They are profoundly stupid, so the caster cannot
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give them more complicated tasks than can be described
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in about ten words.
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No matter how many times the caster casts this spell,
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she can control no more than 2 HD worth of fiends per
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caster level. If she exceeds this number, all the newly
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called creatures fall under the caster's control, and
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any excess from previous castings become uncontrolled.
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The caster chooses which creatures to release.
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Author: Tenjac
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Created: 5/7/2006
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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location lLoc = PRCGetSpellTargetLocation();
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string sResRef = "prc_sum_dretch";
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effect eModify = EffectModifyAttacks(2);
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MultisummonPreSummon();
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if(GetPRCSwitch(PRC_MULTISUMMON))
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{
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effect eSummon = EffectSummonCreature(sResRef);
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eSummon = SupernaturalEffect(eSummon);
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//determine how many to take control of
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int nTotalCount = d4(2);
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int i;
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int nMaxHDControlled = nCasterLvl * 2;
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int nTotalControlled = GetControlledFiendTotalHD(oPC);
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//Summon loop
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while(nTotalControlled < nMaxHDControlled
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&& i < nTotalCount)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSummon, oPC, 9999.0f);
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i++;
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nTotalControlled = GetControlledFiendTotalHD(oPC);
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}
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FloatingTextStringOnCreature("Currently have "+IntToString(nTotalControlled)+"HD out of "+IntToString(nMaxHDControlled)+"HD.", OBJECT_SELF);
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}
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else
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{
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//non-multisummon
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//this has a swarm type effect since dretches are useless individually
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effect eSummon = EffectSwarm(TRUE, sResRef);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSummon, oPC, 9999.0f);
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}
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//SPEvilShift(oPC);
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PRCSetSchool();
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}
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