Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Blink
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//:: sp_blink.nss
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//:://////////////////////////////////////////////
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/*
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Transmutation
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Level: Brd 3, Sor/Wiz 3
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 round/level (D)
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1. Apply blur effect.
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2. Apply miss chance of 20% (We miss 20% of the time)
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3. Apply a 20% spell failure.
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4. Apply a concealment of 50%
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: December 31, 2019
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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float fDuration = RoundsToSeconds(nCasterLevel);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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// Declare effects
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effect eDur = EffectVisualEffect(VFX_DUR_BLUR);
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effect eMiss = EffectMissChance(20);
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effect eFail = EffectSpellFailure(20);
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effect eConceal = EffectConcealment(50);
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effect eAttack = EffectAttackIncrease(2);
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// Link effects
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effect eLink = EffectLinkEffects(eDur, eMiss);
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eLink = EffectLinkEffects(eFail, eLink);
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eLink = EffectLinkEffects(eConceal, eLink);
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eLink = EffectLinkEffects(eLink, eAttack);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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// Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_BLINK, FALSE));
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// Remove previous castings
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PRCRemoveEffectsFromSpell(oTarget, SPELL_BLINK);
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// Apply the bonuses and the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, SPELL_BLINK, nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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PRCSetSchool();
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}
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