Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Animalistic Power
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//:: FileName sp_animal_pwr.nss
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//:://////////////////////////////////////////////
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/**@file Animalistic Power
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Transmutation
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Level: Cleric 2, druid 2, duskblade 2, ranger 2,
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sorcerer/wizard 2
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Components: V,S,M
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 minute/level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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You imbue the subject with an aspect of the natural
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world. The subject gains a +2 enhancement bonus
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to Strength, Dexterity, and Constitution.
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Material Component: A bit of animal fur, feathers,
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or skin.
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**/
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////////////////////////////////////////////////////
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// Author: Tenjac
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// Date: 14.9.2006
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////////////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDur = (60.0f * nCasterLevel);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDur += fDur;
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PRCSignalSpellEvent(oTarget,FALSE, SPELL_ANIMALISTIC_POWER, oCaster);
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//Build effect
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effect eBuff = EffectLinkEffects(EffectAbilityIncrease(ABILITY_STRENGTH, 2), EffectAbilityIncrease(ABILITY_DEXTERITY, 2));
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eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_CONSTITUTION, 2));
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eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_SANCTUARY));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDur, TRUE, SPELL_ANIMALISTIC_POWER, nCasterLevel);
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return TRUE;
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{
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//holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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