Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,80 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Agony
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//:: FileName sp_agony.nss
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//:://////////////////////////////////////////////
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/** Script for the drug Agony
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Author: Tenjac
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Created: 5/18/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_drugfunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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effect eStun = EffectStunned();
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effect eDaze = EffectDazed();
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float fDur = RoundsToSeconds(d4(1) + 1);
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float fDaze = ((d6(1) + 1) * 60.0f);
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//Handle resetting addiction DC
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SetPersistantLocalInt(oPC, "PRC_Addiction_Agony_DC", 25);
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//Handle satiation
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SetPersistantLocalInt(oPC, "PRC_AgonySatiation", 1);
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//Make addiction check
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if(!GetHasSpellEffect(SPELL_DRUG_RESISTANCE, oPC))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oPC, 25, SAVING_THROW_TYPE_DISEASE))
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{
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effect eAddict = EffectDisease(DISEASE_AGONY_ADDICTION);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eAddict, oPC);
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FloatingTextStringOnCreature("You have become addicted to Agony.", oPC, FALSE);
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}
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}
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//primary
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,eStun,oPC, fDur);
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DelayCommand(fDur, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDaze, oPC, fDaze));
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//secondary
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int nBonus = d4(1) + 1;
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float fDur2 = 300.0f + (d10(1) * 60.0f);
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effect eCha = EffectAbilityIncrease(ABILITY_CHARISMA, nBonus);
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DelayCommand(60.0f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCha, oPC, fDur2));
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//overdose
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if(GetOverdoseCounter(oPC, "PRC_AgonyOD"))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oPC, 18, SAVING_THROW_TYPE_POISON))
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{
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float fDur3 = HoursToSeconds(d4(1));
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effect eBlind = EffectBlindness();
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effect eDeaf = EffectDeaf();
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effect eLink = EffectLinkEffects(eBlind, eDeaf);
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//Blind/deaf
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, (fDur3 - 1.0f));
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//Clear all actions
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AssignCommand(oPC, ClearAllActions());
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//Animation
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PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, fDur3);
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//Make them sit and wait. That's what you get. JUST SAY NO!
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DelayCommand(0.2,SetCommandable(FALSE, oPC));
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//Restore Control
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DelayCommand((fDur - 0.2), SetCommandable(TRUE, oPC));
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}
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}
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//OD increment
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IncrementOverdoseTracker(oPC, "PRC_AgonyOD", HoursToSeconds(24));
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}
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