Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,17 +0,0 @@
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#include "prc_inc_spells"
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#include "spinc_bolt"
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#include "prc_add_spell_dc"
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void main()
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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if (!X2PreSpellCastCode()) return;
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// Get the number of damage dice.
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int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
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int nDice = (nCasterLevel + 1) / 2;
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if (nDice > 5) nDice = 5;
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DoBolt (nCasterLevel,8, 0, nDice, VFX_BEAM_FIRE_LASH, VFX_IMP_FLAME_S,
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DAMAGE_TYPE_FIRE, SAVING_THROW_TYPE_FIRE);
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}
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