Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,46 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Spell Hook
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//:: prc_prespell
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//:://////////////////////////////////////////////
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/*
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This file executes the prespell cast code
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X2PreSpellCastCode2()
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to be found in x2_inc_spellhook.nss
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as a script to save space in the spell codes
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The code of the X2PreSpellCastCode2() function takes up
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roughly 100 kBytes. This will be added to every spell, if the
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function is called directly, rather than here, via a script
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Thus the spell codes take up far less space, but the execution
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time is higher because of the (slight) overhead of ExecuteScript;
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However, the loading time for the spell codes will be much
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less and the total memory usage of the nwn program will also
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be much less, so all in all performance should be much improved
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*/
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//:://////////////////////////////////////////////
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//:: Created By: motu99
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//:: Created On: 2007-06-08
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//:://////////////////////////////////////////////
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#include "x2_inc_spellhook"
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void main()
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{
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object oCaster = OBJECT_SELF;
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/*
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int nSpellID = GetLocalInt(oCaster, "PSCC_Id");
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int nClass = GetLocalInt(oCaster, "PSCC_Cls");
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object oItem = GetLocalObject(oCaster, "PSCC_Itm");
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int nMetaMagic = GetLocalInt(oCaster, "PSCC_Met");
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int nCasterLevel = GetLocalInt(oCaster, "PSCC_Lvl");
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object oTarget = GetLocalObject(oCaster, "PSCC_Tgt");
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int nReturn = X2PreSpellCastCode2(nSpellID, oTarget, nMetaMagic, nCasterLevel, nClass, oItem, oCaster);
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*/
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int nReturn = X2PreSpellCastCode2();
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SetLocalInt(oCaster, "PSCC_Ret", nReturn);
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}
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