Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,46 +0,0 @@
//::///////////////////////////////////////////////
//:: Aura of Fear
//:: NW_S1_AuraFear.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be struck with fear because
of the creatures presence.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
//:: Modified By: Brian Greinke
//:: Modified On: 2004/01/30
//:: Re: Added disable/reenable support
//:://////////////////////////////////////////////
//:: Modified By: Jaysyn
//:: Modified On: 2023/02/11
//:: Re: Added PnP Aura behavior support
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "utl_i_sqluuid"
void main()
{
//:: Declare major variables
object oMob = GetAreaOfEffectCreator();
int bPNPAuras = GetPRCSwitch(PRC_PNP_FEAR_AURAS);
string sMobUUID = GetObjectUUID(oMob);
//first, look to see if effect is already activated
if ( GetHasSpellEffect(SPELLABILITY_AURA_FEAR, OBJECT_SELF) )
{
PRCRemoveSpellEffects( SPELLABILITY_AURA_FEAR, OBJECT_SELF, OBJECT_SELF );
return;
}
//Set and apply AOE object
effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
}