Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,70 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Silence
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//:: NW_S0_Silence.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The target is surrounded by a zone of silence
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that allows them to move without sound. Spell
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casters caught in this area will be unable to cast
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spells.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ILLUSION);
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//Declare major variables including Area of Effect Object
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(oCaster);
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int nPenetr = nCasterLvl + SPGetPenetr();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nAoE = AOE_MOB_SILENCE;
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//Make sure duration does no equal 0
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if(nCasterLvl < 1)
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nCasterLvl = 1;
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float fDuration = RoundsToSeconds(nCasterLvl);
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//Check Extend metamagic feat.
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2; //Duration is +100%
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if(!GetIsFriend(oTarget))
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{
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget, oCaster))))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_SILENCE));
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//Create an instance of the AOE Object using the Apply Effect function
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(nAoE), oTarget, fDuration);
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}
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}
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}
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else
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_SILENCE, FALSE));
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//Create an instance of the AOE Object using the Apply Effect function
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(nAoE), oTarget, fDuration);
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}
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//Setup Area Of Effect object
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object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "VFX_MOB_SILENCE");
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SetAllAoEInts(SPELL_SILENCE, oAoE, PRCGetSpellSaveDC(SPELL_SILENCE, SPELL_SCHOOL_ILLUSION), 0, nCasterLvl);
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PRCSetSchool();
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}
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