Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,128 +0,0 @@
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//::///////////////////////////////////////////////
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//:: [Mass Charm]
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//:: [NW_S0_MsCharm.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The caster attempts to charm a group of individuals
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who's HD can be no more than his level combined.
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The spell starts checking the area and those that
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fail a will save are charmed. The affected persons
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are Charmed for 1 round per 2 caster levels.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 29, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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//:: VFX Pass By: Preston W, On: June 22, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTarget;
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effect eCharm = EffectCharmed();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eMind, eCharm);
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eLink = EffectLinkEffects(eLink, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nCasterLevel = CasterLvl;
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int nDuration = nCasterLevel;
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int nHD = nCasterLevel;
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int nCnt = 0;
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int nRacial;
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float fDelay;
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int nAmount = nHD * 2;
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//Check for metamagic extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2;
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}
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int nPenetr = CasterLvl + SPGetPenetr();
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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while (GetIsObjectValid(oTarget) && nAmount > 0)
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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{
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nRacial = MyPRCGetRacialType(oTarget);
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fDelay = PRCGetRandomDelay();
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//Check that the target is humanoid or animal
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if ((nRacial == RACIAL_TYPE_DWARF) ||
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(nRacial == RACIAL_TYPE_ELF) ||
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(nRacial == RACIAL_TYPE_GNOME) ||
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(nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID) ||
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(nRacial == RACIAL_TYPE_HALFLING) ||
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(nRacial == RACIAL_TYPE_HUMAN) ||
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(nRacial == RACIAL_TYPE_HALFELF) ||
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(nRacial == RACIAL_TYPE_HALFORC) ||
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(nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) ||
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(nRacial == RACIAL_TYPE_HUMANOID_ORC) ||
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(nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN))
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{
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//SpeakString(IntToString(nAmount) + " and HD of " + IntToString(GetHitDice(oTarget)));
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if(nAmount >= GetHitDice(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_CHARM, FALSE));
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//Make an SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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//Make a Will save to negate
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply the linked effects and the VFX impact
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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//Add the creatures HD to the count of affected creatures
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//nCnt = nCnt + GetHitDice(oTarget);
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nAmount = nAmount - GetHitDice(oTarget);
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}
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}
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}
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//Get next target in spell area
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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