Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Incendiary Cloud
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//:: NW_S0_IncCloudC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Objects within the AoE take 4d6 fire damage
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per round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: Updated By: GeorgZ 2003-08-21: Now affects doors and placeables as well
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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effect eDam;
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object oTarget;
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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float fDelay;
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//Capture the first target object in the shape.
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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object aoeCreator = GetAreaOfEffectCreator();
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if (!GetIsObjectValid(aoeCreator))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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int CasterLvl = PRCGetCasterLevel(aoeCreator);
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int nPenetr = SPGetPenetrAOE(aoeCreator,CasterLvl);
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int EleDmg = GetLocalInt(OBJECT_SELF, "IC_Damage");
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oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Declare the spell shape, size and the location.
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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fDelay = PRCGetRandomDelay(0.5, 2.0);
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(aoeCreator, oTarget,nPenetr, fDelay))
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{
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SignalEvent(oTarget, EventSpellCastAt(aoeCreator, SPELL_INCENDIARY_CLOUD));
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//Roll damage.
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nDamage = d6(4);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = 24;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(aoeCreator, 4);
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int nDC = PRCGetSaveDC(oTarget,aoeCreator);
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//Adjust damage for Reflex Save, Evasion and Improved Evasion
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE, aoeCreator);
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// Apply effects to the currently selected target.
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eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
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if(nDamage > 0)
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{
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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PRCBonusDamage(oTarget);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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