Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,48 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Entangle
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//:: NW_S0_Enangle
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Area of effect spell that places the entangled
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effect on enemies if they fail a saving throw
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each round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Dec 12, 2001
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//:://////////////////////////////////////////////
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//:: Update Pass By: Preston W, On: July 31, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_PER_ENTANGLE);
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location lTarget = PRCGetSpellTargetLocation();
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int CasterLvl = PRCGetCasterLevel();
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int nDuration = 3 + CasterLvl / 2;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make sure duration does no equal 0
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if(nDuration < 1)
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nDuration = 1;
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//Check Extend metamagic feat.
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if(nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2; //Duration is +100%
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_ENTANGLE");
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SetAllAoEInts(SPELL_ENTANGLE, oAoE, PRCGetSpellSaveDC(SPELL_ENTANGLE, SPELL_SCHOOL_TRANSMUTATION), 0, CasterLvl);
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PRCSetSchool();
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}
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