Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,91 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Burning Hands
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//:: Spell FileName SMP_S_BurningHnd
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Fire]
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Level: Fire 1, Sor/Wiz 1
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Components: V, S
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Casting Time: 1 standard action
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Range: 5M.
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Area: Cone-shaped burst
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Duration: Instantaneous
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Saving Throw: Reflex half
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Spell Resistance: Yes
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A cone of searing flame shoots from your fingertips. Any creature in the
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area of the flames takes 1d4 points of fire damage per caster level
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(maximum 5d4).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Minus flammable materials things.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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SpeakString("Burning hands start");
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// Spell hook check.
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if(!SMP_SpellHookCheck()) return;
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SpeakString("Burning hands after hook");
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget;
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = SMP_GetCasterLevel();
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int nSpellSaveDC = SMP_GetSpellSaveDC();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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int nDamage;
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int nDice = SMP_LimitInteger(nCasterLevel, 5);
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float fDelay;
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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// Get all in a 5M (at the widest radius) cone
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oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 5.0, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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while(GetIsObjectValid(oTarget))
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{
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SpeakString("Burning hands loop: " + GetName(oTarget));
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// Reaction type PvP check.
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if(!GetIsReactionTypeFriendly(oTarget) &&
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// Make sure they are not immune to spells
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!SMP_TotalSpellImmunity(oTarget))
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{
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// Signal Spell cast at event.
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_BURNING_HANDS);
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// Get delay
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fDelay = GetDistanceBetween(oCaster, oTarget)/20;
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// Spell Resistance and immunity check
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if(!SMP_SpellResistanceCheck(oCaster, oTarget, fDelay))
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{
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// Damage
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nDamage = SMP_MaximizeOrEmpower(4, nDice, nMetaMagic);
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// Reflex save
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nDamage = SMP_GetAdjustedDamage(SAVING_THROW_REFLEX, nDamage, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_FIRE, oCaster);
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// Check if any damage
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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DelayCommand(fDelay, SMP_ApplyDamageVFXToObject(oTarget, eVis, nDamage, DAMAGE_TYPE_FIRE));
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}
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 5.0, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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SpeakString("Burning hands end");
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}
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