Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Bless
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//:: Spell FileName SMP_S_Bless
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Clr 1, Pal 1
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: 10M. (30-ft.)
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Area: The caster and all allies within a 10M. burst (30-ft.), centered
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on the caster
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Duration: 1 min./level
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Saving Throw: None
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Spell Resistance: Yes (harmless)
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Bless fills your allies with courage. Each ally gains a +1 morale bonus on
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attack rolls and on saving throws against fear effects.
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Bless counters and dispels bane.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Dispels bane, or adds +1 to attack rolls and feat effects.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(SMP_SpellHookCheck()) return;
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// Define ourselves.
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object oCaster = OBJECT_SELF;
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object oTarget;
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location lSelf = GetLocation(oCaster);
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int nCasterLevel = SMP_GetCasterLevel();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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float fDelay;
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// Duration in minutes
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float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
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// Effect - attack +1, effect +1 save vs. fear.
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effect eAttack = EffectAttackIncrease(1);
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effect eMorale = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_FEAR);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eAttack, eMorale);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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// This is the dispell effect used when they have bane.
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effect eDispel = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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// AOE visual applied.
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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SMP_ApplyLocationVFX(lSelf, eImpact);
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// Loop allies - and apply the effects. AOE is 30ft, 10M
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_FEET_30, lSelf);
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while(GetIsObjectValid(oTarget))
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{
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// Only affects friends
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if((GetIsFriend(oTarget) || GetFactionEqual(oTarget) || oTarget == oCaster) &&
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// Make sure they are not immune to spells
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!SMP_TotalSpellImmunity(oTarget))
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{
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//Fire cast spell at event for the specified target
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_BLESS, FALSE);
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// Delay for visuals and effects.
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fDelay = GetDistanceBetween(oCaster, oTarget)/20;
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// Remove bane - dispells it.
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if(SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_BANE, oTarget, fDelay))
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{
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// Apply effect if we remove any.
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DelayCommand(fDelay, SMP_ApplyVFX(oTarget, eDispel));
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}
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else
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{
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// Apply the VFX impact and effects
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DelayCommand(fDelay, SMP_ApplyVFX(oTarget, eVis));
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SMP_ApplyDuration(oTarget, eLink, fDuration);
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_FEET_30, lSelf);
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}
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}
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