Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,49 +0,0 @@
/*:://////////////////////////////////////////////
//:: Name Treant Changestaff Monster - On Heartbeat
//:: FileName SMP_AI_Treant1
//:://////////////////////////////////////////////
On Heartbeat.
Moves to the caster, depending on orders.
1 = Heartbeat. They do all the work for the staff.
This will drop it if we are dispelled.
Use default On Spawn.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_AI_INCLUDE"
void main()
{
// Delcare major variables
object oSelf = OBJECT_SELF;
object oMaster = GetMaster();
// Make sure we have not been dispelled.
if(!GetHasSpellEffect(PHS_SPELL_CHANGESTAFF))
{
// Drop the staff!
object oStaff = GetLocalObject(oSelf, "PHS_CHANGESTAFF_STAFF");
// Copy it to our location
CopyItem(oStaff, OBJECT_INVALID, TRUE);
// Destroy original
DestroyObject(oStaff);
// Go
//SMPAI_DispelSelf();
return;
}
// Check if in combat
if(!GetIsInCombat())
{
// Move to the master
ClearAllActions();
ActionForceFollowObject(oMaster, 2.0);
}
}