Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,75 +0,0 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Zone of Truth
|
||||
//:: Spell FileName PHS_S_ZoneTruth
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Enchantment (Compulsion) [Mind-Affecting]
|
||||
Level: Clr 2, Pal 2
|
||||
Components: V, S, DF
|
||||
Casting Time: 1 standard action
|
||||
Range: Close (8M)
|
||||
Area: 6.67M-radius (20-ft.) emanation
|
||||
Duration: 1 min./level
|
||||
Saving Throw: Will negates
|
||||
Spell Resistance: Yes
|
||||
DM Spell: Partly; see text
|
||||
|
||||
Creatures within the emanation area (or those who enter it) can<61>t speak any
|
||||
deliberate and intentional lies. Each potentially affected creature is
|
||||
allowed a (private) save to avoid the effects when the spell is cast or
|
||||
when the creature first enters the emanation area. Affected creatures are
|
||||
aware of this enchantment. Therefore, they may avoid answering questions to
|
||||
which they would normally respond with a lie, or they may be evasive as long
|
||||
as they remain within the boundaries of the truth. Creatures who leave the
|
||||
area are free to speak as they choose.
|
||||
|
||||
Note that any unwilling PC or DM will not undertake the spell properly. Only
|
||||
each player (and any DMs in the area) will know the results of the saving
|
||||
throw. Normal resistance and saves are done so that the caster will not know
|
||||
if they are forced to tell the truth or not.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
Invisible Zone of Truth;
|
||||
|
||||
- DM run for NPC's.
|
||||
- DM's know all results of all saving throws. Displayed to DM's privatly.
|
||||
|
||||
PC's must DIY, although the saves are made privatly and not against the
|
||||
enemy player at all.
|
||||
|
||||
Instead, I have added a (placeable) object into the SMP area, tagged
|
||||
as "PHS_ZONE_OF_TRUTH" and thus use that to pass into the parameters, as
|
||||
well as the Resisting spell part (ok, not too good because SR might always
|
||||
suceed, but oh well).
|
||||
|
||||
The main thing is the caster DOES NOT KNOW if the person has passed or failed
|
||||
in the saves or resistance checks. For personal spells, it is fine, for this,
|
||||
it is not.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
// Spell hook check.
|
||||
if(!PHS_SpellHookCheck(PHS_SPELL_ZONE_OF_TRUTH)) return;
|
||||
|
||||
// Declare major variables
|
||||
location lTarget = GetSpellTargetLocation();
|
||||
int nCasterLevel = PHS_GetCasterLevel();
|
||||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||||
// Duration in minutes
|
||||
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
|
||||
|
||||
// Declare effects
|
||||
effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_ZONE_OF_TRUTH);
|
||||
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
|
||||
|
||||
// Apply effects
|
||||
PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
|
||||
}
|
Reference in New Issue
Block a user