Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,60 +0,0 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Wind Wall - On Enter
|
||||
//:: Spell FileName PHS_S_WindWallA
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
Apply 80% consealment and miss chance for ranged weapons.
|
||||
|
||||
This won't stack, and is against ranged weapons only.
|
||||
|
||||
Oh, and push back: Small birds, and things affected by strong wind.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Check AOE status
|
||||
if(!PHS_CheckAOECreator()) return;
|
||||
|
||||
// Declare major variables
|
||||
object oTarget = GetEnteringObject();
|
||||
object oCreator = GetAreaOfEffectCreator();
|
||||
object oSelf = OBJECT_SELF;
|
||||
|
||||
// Repel small flying creatures
|
||||
switch(GetAppearanceType(oTarget))
|
||||
{
|
||||
case APPEARANCE_TYPE_BAT:
|
||||
case APPEARANCE_TYPE_CHICKEN:
|
||||
case APPEARANCE_TYPE_PENGUIN:
|
||||
case APPEARANCE_TYPE_RAVEN:
|
||||
// Could include:
|
||||
// - Wyrmling dragons
|
||||
// - Quasit + Mephits
|
||||
// - Pesudo dragon
|
||||
|
||||
// Note: Also includes here any "Gas" things.
|
||||
case PHS_APPEARANCE_TYPE_GASEOUS_FORM:
|
||||
case PHS_APPEARANCE_TYPE_WIND_WALK_CLOUD:
|
||||
{
|
||||
// Move them back from the centre location
|
||||
PHS_PerformMoveBack(oSelf, oTarget, GetDistanceToObject(oTarget) + 1.0, GetCommandable(oTarget));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//Declare major effects
|
||||
effect eConseal = EffectConcealment(80, MISS_CHANCE_TYPE_VS_RANGED);
|
||||
effect eMiss = EffectMissChance(80, MISS_CHANCE_TYPE_VS_RANGED);
|
||||
effect eLink = EffectLinkEffects(eConseal, eMiss);
|
||||
|
||||
//Fire cast spell at event for the target
|
||||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_WIND_WALL);
|
||||
|
||||
// Apply effects
|
||||
PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_WIND_WALL);
|
||||
}
|
Reference in New Issue
Block a user