Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Virtue
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//:: Spell FileName PHS_S_Virtue
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 0, Drd 0, Pal 1
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min.
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Saving Throw: Fortitude negates (harmless)
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Spell Resistance: Yes (harmless)
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The subject gains 1 temporary hit point.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Simple. Very easy.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck()) return;
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//Declare target variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration - 1 minute
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float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
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// Declare Effects
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eDur = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect eTempHP = EffectTemporaryHitpoints(1);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eTempHP, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Apply the HP
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PHS_ApplyDurationAndVFX(oTarget, eVis, eDur, fDuration);
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}
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