Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Summon Monster II
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//:: Spell FileName PHS_S_SummonMon2
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Summoning) [see text]
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Level: Brd 2, Clr 2, Sor/Wiz 2
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Components: V, S, F/DF
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Casting Time: 1 round
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Range: Close (8M)
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Effect: One or more summoned creature
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Duration: 1 + 1 round/level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell summons one or more extraplanar creatures (typically an outsider,
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elemental, or magical beast native to another plane). You can choose 1
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creature from the 2nd level list, or 1d3 creatures of the same type from the
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1st level list. They appears where you designate and attacks your opponents
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to the best of thier abilities. You can communicate with the creatures, you
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can direct them not to attack, to attack particular enemies, or to perform
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other actions.
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You choose which kind of creature to summon, and you can change that choice
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each time you cast the spell if you
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A summoned monster cannot summon or otherwise conjure another creature, nor
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can it use any teleportation or planar travel abilities.
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When you use a summoning spell to summon an air, chaotic, earth, evil, fire,
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good, lawful, or water creature, it is a spell of that type.
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Arcane Focus: A tiny bag and a small (not necessarily lit) candle.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Summons a monster from this list:
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Summon Monster
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2nd Level
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1 Celestial giant bee LG
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2 Celestial giant bombardier beetle NG
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3 Celestial eagle CG
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4 Lemure (devil) LE
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5 Fiendish wolf LE
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6 Fiendish monstrous centipede, Large NE
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7 Fiendish monstrous scorpion, Medium NE
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8 Fiendish monstrous spider, Medium CE
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9 Fiendish snake, Medium viper CE
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Stored previously on the caster.
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Sub-dials:
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Choice 1 II Monster
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Choice 1d3 I Monsters
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Random 1 II Monster
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Random 1d3 I Monsters
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See previous scripts for lists of the summons avalible in them.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck()) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nSpellId = GetSpellId();
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int nAlignment = GetAlignmentGoodEvil(oCaster);
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// Duration - 1 round, + 1 round/caster level
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float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel + 1, nMetaMagic);
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const int PHS_SPELL_SUMMON_MONSTER_II_RANDOM_1 = 10000;
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const int PHS_SPELL_SUMMON_MONSTER_II_RANDOM_1D3 = 10000;
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const int PHS_SPELL_SUMMON_MONSTER_II_CHOICE_1 = 10000;
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const int PHS_SPELL_SUMMON_MONSTER_II_CHOICE_1D3 = 10000;
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// Level one summon?
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int nSummon, nChoice;
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if(nSpellId == PHS_SPELL_SUMMON_MONSTER_II_RANDOM_1D3 ||
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nSpellId == PHS_SPELL_SUMMON_MONSTER_II_CHOICE_1D3)
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{
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// Check as for Summon Monster I basically.
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// Is it a chosen choice?
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nChoice = GetLocalInt(OBJECT_SELF, "PHS_SUMMON_MONSTER_CHOICE_1");
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if(nSpellId == PHS_SPELL_SUMMON_MONSTER_II_CHOICE_1D3 && nChoice != 0)
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{
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nSummon = nChoice;
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}
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else // if(nSpellId == PHS_SPELL_SUMMON_MONSTER_II_RANDOM_1D3)
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{
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// Random choice (limited only by alignment)
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if(GetAlignmentGoodEvil(oCaster) != ALIGNMENT_EVIL)
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{
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// Random, 1 to 5.
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nSummon = Random(5) + 1;
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}
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else
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{
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// Else, it'll be number 6-12.
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nSummon = Random(7) + 1;
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}
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}
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}
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// Total resref
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string sResRef = "phs_sm1_" + IntToString(nSummon);
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// Declare effects
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effect eSummon = EffectSummonCreature(sResRef, VFX_FNF_SUMMON_MONSTER_1, 0.5);
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// Apply effects
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PHS_ApplySummonMonster(DURATION_TYPE_TEMPORARY, eSummon, lTarget, fDuration);
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}
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