Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,72 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Storm of Vengance - On Enter
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//:: Spell FileName PHS_S_StormVenA
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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On Enter: saving throw or deafened for 1d4x10 minutes.
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No ranged attacks in the cloud.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As above, really!
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Concentration checks are made here in 2 second delay command heartbeats,
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which are checked for the integer each time in the heartbeat.
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If concentration is broken, the AOE is destroyed.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE creator
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nMetaMagic = PHS_GetAOEMetaMagic();
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int nSpellSaveDC = PHS_GetAOESpellSaveDC();
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// Declare effects
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effect eDeaf = EffectDeaf();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eDeaf, eCessate);
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effect eMissRanged = EffectMissChance(100, MISS_CHANCE_TYPE_VS_RANGED);
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effect eConsRanged = EffectConcealment(100, MISS_CHANCE_TYPE_VS_RANGED);
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// eMissLink needs to be supernatural.
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effect eMissLink = EffectLinkEffects(eMissRanged, eConsRanged);
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eMissLink = SupernaturalEffect(eMissLink);
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// Always apply the consealment against ranged attacks and ranged attack
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// failure.
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PHS_ApplyPermanent(oTarget, eMissLink);
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// Get random duration
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float fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 4, 1, nMetaMagic);
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// It is 10x1d4
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fDuration *= 10;
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// PvP check and can the entering object hear the sound to start with?
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if(!GetIsReactionTypeFriendly(oTarget, oCaster) && PHS_GetCanHear(oTarget))
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{
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// Signal event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_STORM_OF_VENGEANCE);
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// Spell reistance and immunity check
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Saving throw against the effect
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if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_NONE, oCaster))
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{
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// Apply effects for the duration
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DelayCommand(0.1, PHS_ApplyDuration(oTarget, eLink, fDuration));
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}
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}
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}
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}
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