Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,75 +0,0 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Slay Living
|
||||
//:: Spell FileName PHS_S_ SlayLiving
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Necromancy [Death]
|
||||
Level: Clr 5, Death 5
|
||||
Components: V, S
|
||||
Casting Time: 1 standard action
|
||||
Range: Touch
|
||||
Target: Living creature touched
|
||||
Duration: Instantaneous
|
||||
Saving Throw: Fortitude partial
|
||||
Spell Resistance: Yes
|
||||
|
||||
You can slay any one living creature. You must succeed on a melee touch attack
|
||||
to touch the subject, and it can avoid death with a successful Fortitude save.
|
||||
If it succeeds, it instead takes 3d6 points of damage +1 point per caster level.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
Death and whatever. Needs a living target.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Spell Hook Check.
|
||||
if(!PHS_SpellHookCheck(PHS_SPELL_SLAY_LIVING)) return;
|
||||
|
||||
// Declare Major Variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nCasterLevel = PHS_GetCasterLevel();
|
||||
int nSpellSaveDC = PHS_GetSpellSaveDC();
|
||||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||||
|
||||
// Damage is 3d6 + Caster level to no limit.
|
||||
int nDamage = PHS_MaximizeOrEmpower(6, 3, nMetaMagic, nCasterLevel);
|
||||
|
||||
// Delcare effects
|
||||
// Death effects
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
|
||||
effect eDeath = EffectDeath();
|
||||
// Damage effects
|
||||
effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
|
||||
// Signal Spell cast at
|
||||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SLAY_LIVING);
|
||||
|
||||
// PvP Check
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
// Spell Resistance + Immunity check + Immunity to death
|
||||
if(!PHS_SpellResistanceCheck(oCaster, oTarget) &&
|
||||
!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_DEATH))
|
||||
{
|
||||
// Saving throw check
|
||||
if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_DEATH))
|
||||
{
|
||||
// Fail and we apply death
|
||||
PHS_ApplyInstantAndVFX(oTarget, eVis, eDeath);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Even if they pass, we do damage.
|
||||
PHS_ApplyDamageVFXToObject(oTarget, eVis2, nDamage, DAMAGE_TYPE_NEGATIVE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user