Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,38 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Silence: On Enter
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//:: Spell FileName PHS_S_SilenceA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Applies silence if they don't resist it.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE creator
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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// Declare effects and link
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_SILENCE);
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effect eSilence = EffectSilence();
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effect eImmune = EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100);
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effect eLink = EffectLinkEffects(eCessate, eSilence);
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eLink = EffectLinkEffects(eLink, eImmune);
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// Check hostility
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// Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SILENCE, (!GetIsFriend(oTarget)));
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// Apply effects
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PHS_AOE_OnEnterEffectsVFX(eLink, oTarget, eVis, PHS_SPELL_SILENCE);
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}
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