Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,86 +0,0 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Shillelagh
|
||||
//:: Spell FileName PHS_S_Shillelagh
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Range: Touch, Target: One touched nonmagical oak club or quarterstaff
|
||||
Duration: 1 min./level
|
||||
|
||||
Your own nonmagical club or quarterstaff becomes a weapon with a +1
|
||||
enhancement bonus on attack and damage rolls. It deals extra damage as if it
|
||||
were two size categories larger (a club would add 1d4 damage, a quarterstaff
|
||||
adds 1d6 points of damage), and +1 for its enhancement bonus. These effects
|
||||
only occur when the weapon is wielded by you, and if you drop the weapon or
|
||||
it is disarmed, it loses its enchantment.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
As the spell states.
|
||||
|
||||
It adds damage for:
|
||||
- Normal Club: +1d4 (minimum random)
|
||||
- Normal quarterstaff +1d6.
|
||||
|
||||
Because club is small (and usually does 1d6) and quarterstaff is medium and
|
||||
2 handed.
|
||||
|
||||
Also gets +1 enchantment bonus. Quite powerful, but only non-magical weapons
|
||||
work with it (and only 1 minute/level).
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Spell hook check
|
||||
if(!PHS_SpellHookCheck(PHS_SPELL_SHILLELAGH)) return;
|
||||
|
||||
// Declare Major Variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nCasterLevel = PHS_GetCasterLevel();
|
||||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||||
int nItemType = GetBaseItemType(oTarget);
|
||||
|
||||
// Duration is 1 minutes a level
|
||||
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
|
||||
|
||||
// Duration effect for dispelling
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||||
|
||||
// Signal event
|
||||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SHILLELAGH, FALSE);
|
||||
|
||||
// Make sure the target is a valid item
|
||||
if(GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM)
|
||||
{
|
||||
// What sort of item is it? is it a valid one!
|
||||
if(nItemType == BASE_ITEM_CLUB ||
|
||||
nItemType == BASE_ITEM_QUARTERSTAFF)
|
||||
{
|
||||
// Cannot be enchanted
|
||||
if(!PHS_IP_GetIsEnchanted(oTarget))
|
||||
{
|
||||
// We add 1d4 for a club, and 1d6 for a quarterstaff damage, +1 enchatment each
|
||||
itemproperty IP_Damage;
|
||||
if(nItemType == BASE_ITEM_CLUB)
|
||||
{
|
||||
IP_Damage = ItemPropertyDamageBonus(IP_CONST_DAMAGEBONUS_1d4, IP_CONST_DAMAGETYPE_BLUDGEONING);
|
||||
}
|
||||
else
|
||||
{
|
||||
IP_Damage = ItemPropertyDamageBonus(IP_CONST_DAMAGEBONUS_1d6, IP_CONST_DAMAGETYPE_BLUDGEONING);
|
||||
}
|
||||
itemproperty IP_Enchantment = ItemPropertyEnhancementBonus(1);
|
||||
|
||||
// Apply effects
|
||||
PHS_ApplyDuration(oTarget, eDur, fDuration);
|
||||
AddItemProperty(DURATION_TYPE_TEMPORARY, IP_Damage, oTarget, fDuration);
|
||||
AddItemProperty(DURATION_TYPE_TEMPORARY, IP_Damage, oTarget, fDuration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user