Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,67 +0,0 @@
/*:://////////////////////////////////////////////
//:: Spell Name See Invisibility
//:: Spell FileName PHS_S_SeeInvisib
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination
Level: Brd 3, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
You can see any objects or beings that are invisible within your range of
vision, as if they were normally visible. The spell does not reveal the
method used to obtain invisibility. It does not reveal illusions or enable
you to see through opaque objects. It does not reveal creatures who are
simply hiding, concealed, or otherwise hard to see.
Material Component: A pinch of talc and a small sprinkling of powdered silver.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Uses EffectSeeInvisible(), which is simple and only counters EffectInvisibility()
which is a real shame, but still useful.
Note: Originally, the spell also countered Etherealness.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_SEE_INVISIBILITY)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nMetaMagic = PHS_GetMetaMagicFeat();
int nCasterLevel = PHS_GetCasterLevel();
// 10 minutes/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
// Delcare effects
effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
effect eSee = EffectSeeInvisible();
effect eDur = EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
// Link effects
effect eLink = EffectLinkEffects(eSee, eCessate);
eLink = EffectLinkEffects(eLink, eDur);
// Remove previous castings
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SEE_INVISIBILITY, oTarget);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SEE_INVISIBILITY, FALSE);
// Apply effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}