Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,69 +0,0 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Ray of Frost
|
||||
//:: Spell FileName PHS_S_RayOfFrost
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Evocation [Cold]
|
||||
Level: Sor/Wiz 0
|
||||
Components: V, S
|
||||
Casting Time: 1 standard action
|
||||
Range: Close (8M)
|
||||
Effect: Ray
|
||||
Duration: Instantaneous
|
||||
Saving Throw: None
|
||||
Spell Resistance: Yes
|
||||
|
||||
A ray of freezing air and ice projects from your pointing finger. You must
|
||||
succeed on a ranged touch attack with the ray to deal damage to a target.
|
||||
The ray deals 1d3 points of cold damage.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
As spell description.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Spell Hook Check.
|
||||
if(!PHS_SpellHookCheck(PHS_SPELL_RAY_OF_FROST)) return;
|
||||
|
||||
// Declare major variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||||
|
||||
// Ray touch attack
|
||||
int nTouch = PHS_SpellTouchAttack(PHS_TOUCH_RAY, oTarget, TRUE);
|
||||
|
||||
// Damage is 1d3 - cold
|
||||
int nDam = PHS_MaximizeOrEmpower(3, 1, nMetaMagic, FALSE, nTouch);
|
||||
|
||||
// Declare effects
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
|
||||
// Signal event
|
||||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RAY_OF_FROST);
|
||||
|
||||
// Do hit/miss ray
|
||||
PHS_ApplyTouchBeam(oTarget, VFX_BEAM_COLD, nTouch);
|
||||
|
||||
// Touch attack
|
||||
if(nTouch)
|
||||
{
|
||||
// PvP check
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
// Resistance
|
||||
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
|
||||
{
|
||||
// Apply effects
|
||||
PHS_ApplyDamageVFXToObject(oTarget, eVis, nDam, DAMAGE_TYPE_COLD);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user