Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Prestidigitation
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//:: Spell FileName PHS_S_Prestidigi
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Universal
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Level: Brd 0, Sor/Wiz 0
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Components: V, S
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Casting Time: 1 standard action
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Range: See Text
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Effect: See text
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Duration: 1 hour
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Saving Throw: See text
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Spell Resistance: No
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Prestidigitations are minor tricks that novice spellcasters use for
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practice. Once cast, a prestidigitation spell enables you to perform simple
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magical effects for 1 hour. The magical tricks performed are visual and
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consist of a varying amount of small visual effects. Once cast, you may
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conjure these small effects for the duration, including finger fire, card
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throwing, spinning balls of colour and so on.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Not complete.
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This will allow the use of the spell to conjure small visual effects for
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the duration.
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So simple. It uses the master kinda thing, for up to 5 set visuals. Either
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this can be changed in the menus (maybe) or not.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check
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if(!PHS_SpellHookCheck(PHS_SPELL_PRESTIDIGITATION)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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location lTarget = GetSpellTargetLocation();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// If the item being used is not the ability item, we will apply the
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// duration effects for 1 hour.
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if(GetTag(GetSpellCastItem()) != "PHS_CLASS_ITEM")
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{
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// Declare effect
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Get duration (one hour)
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float fDuration = PHS_GetDuration(PHS_HOURS, 1, nMetaMagic);
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// Remove previous castings
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PHS_RemoveMultipleSpellEffectsFromTarget(oTarget, PHS_SPELL_PRESTIDIGITATION,
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PHS_SPELL_PRESTIDIGITATION_VFX1,
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PHS_SPELL_PRESTIDIGITATION_VFX2,
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PHS_SPELL_PRESTIDIGITATION_VFX3,
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PHS_SPELL_PRESTIDIGITATION_VFX4,
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PHS_SPELL_PRESTIDIGITATION_VFX5);
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// Apply it for duration
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PHS_ApplyDuration(oTarget, eDur, fDuration);
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}
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else
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{
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// Else it is, check if they do have the spell's effects, else fail.
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if(!GetHasSpellEffect(PHS_SPELL_PRESTIDIGITATION, oCaster) &&
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!GetHasSpellEffect(PHS_SPELL_PRESTIDIGITATION_VFX1, oCaster) &&
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!GetHasSpellEffect(PHS_SPELL_PRESTIDIGITATION_VFX2, oCaster) &&
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!GetHasSpellEffect(PHS_SPELL_PRESTIDIGITATION_VFX3, oCaster) &&
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!GetHasSpellEffect(PHS_SPELL_PRESTIDIGITATION_VFX4, oCaster) &&
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!GetHasSpellEffect(PHS_SPELL_PRESTIDIGITATION_VFX5, oCaster))
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{
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// Stop
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return;
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}
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//const int PHS_SPELL_PRESTIDIGITATION_VFX1 = 101;
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//const int PHS_SPELL_PRESTIDIGITATION_VFX2 = 102;
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//const int PHS_SPELL_PRESTIDIGITATION_VFX3 = 103;
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//const int PHS_SPELL_PRESTIDIGITATION_VFX4 = 104;
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//const int PHS_SPELL_PRESTIDIGITATION_VFX5 = 105;
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}
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}
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