Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,60 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Obscure Object
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//:: Spell FileName PHS_S_ObscureObj
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Brd 1, Clr 3, Sor/Wiz 2
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: One item touched of up to 100 lb./level
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Duration: 8 hours (D)
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Saving Throw: Will negates (object)
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Spell Resistance: Yes (object)
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This spell hides an item from location by divination (scrying) effects,
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such as the scrying spell or a crystal ball. Such an attempt automatically
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fails (if the divination is targeted on the object).
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Arcane Material Component: A piece of chameleon skin.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Uses a local variable, as this could be targeted onto an item or placeable.
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Ok, made it item-only.
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Not complete.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_OBSCURE_OBJECT)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nObjectType = GetObjectType(oTarget);
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int nCasterLevel = PHS_GetCasterLevel();
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
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// Checks
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if(nObjectType == OBJECT_TYPE_ITEM)
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{
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// Check item weight
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if(GetWeight(oTarget) <= nCasterLevel * 10)
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{
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// Apply visual
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PHS_IP_ApplyImactVisualAtItemLocation(eVis, oTarget);
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}
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}
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}
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