Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,39 +0,0 @@
/*:://////////////////////////////////////////////
//:: Spell Name Obscuring Mist - On Enter
//:: Spell FileName PHS_S_ObscMistA
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
On enter applies the consealments.
Note: This is almost natural - the fog is just FOG, and so is visual, NOT
something that directly affects a creature (as it were). This means NOTHING
will stop the effects.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE status
if(!PHS_CheckAOECreator()) return;
// Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
//Declare major effects
effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
effect eConseal2 = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
// Link
effect eLink = EffectLinkEffects(eConseal, eConseal2);
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_OBSCURING_MIST);
// Apply effects
PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_OBSCURING_MIST);
}