Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,39 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Obscuring Mist - On Enter
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//:: Spell FileName PHS_S_ObscMistA
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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On enter applies the consealments.
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Note: This is almost natural - the fog is just FOG, and so is visual, NOT
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something that directly affects a creature (as it were). This means NOTHING
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will stop the effects.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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//Declare major effects
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effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
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effect eConseal2 = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
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// Link
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effect eLink = EffectLinkEffects(eConseal, eConseal2);
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// Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_OBSCURING_MIST);
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// Apply effects
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_OBSCURING_MIST);
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}
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