Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,32 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Maze : Enter area
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//:: Spell FileName PHS_S_MazeA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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On Enter area
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- Set plot flag.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Set plot flag on the enterer (if not a DM)
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object oEnterer = GetEnteringObject();
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// Make sure has spell effect as else it is probably bad AI and a familiar.
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if(!GetIsDM(oEnterer) && GetHasSpellEffect(PHS_SPELL_MAZE, oEnterer))
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{
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// If it is an NPC, we set them to uncommandable.
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if(!GetIsPC(oEnterer))
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{
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SetCommandable(FALSE, oEnterer);
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}
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SetPlotFlag(oEnterer, TRUE);
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DelayCommand(6.0, ExecuteScript("phs_s_mazec", oEnterer));
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}
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}
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