Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Identify
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//:: Spell FileName PHS_S_Identify
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Brd 1, Magic 2, Sor/Wiz 1
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Components: V, S, M/DF
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Casting Time: 1 hour
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Range: Touch
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Targets: One touched object
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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The spell determines all magic properties of a single magic item, including
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how to activate those functions (if appropriate), and how many charges are
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left (if any).
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Identify does not function when used on an artifact.
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Arcane Material Component: A pearl of at least 100 gp value, crushed and
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stirred into wine with an owl feather; the infusion must be drunk prior to
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spellcasting.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Identifies the target object, if not done so already.
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Gem is used, a real gem of the name Pearl, worth 100 gold or more.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_IDENTIFY)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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// Check for Arcane 100gp of pearls
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if(!PHS_ComponentItemGemCheck("Identify", 100, "Pearl")) return;
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// Check target - must be an item
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if(GetObjectType(oTarget) == OBJECT_TYPE_ITEM &&
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!GetIdentified(oTarget))
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{
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SetIdentified(oTarget, TRUE);
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SendMessageToPC(oCaster, "You have identified the properties of the item, " + GetName(oTarget));
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}
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else
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{
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// Not something valid to identify!
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return;
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}
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// Delcare effects
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effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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// Signal event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_IDENTIFY, FALSE);
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// Apply effects
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PHS_ApplyVFX(oTarget, eVis);
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}
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