Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,55 +0,0 @@
/*:://////////////////////////////////////////////
//:: Spell Name Heroism
//:: Spell FileName PHS_S_Heroism
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
1 creature touched. 10 min/level duration. Creature gets +2 attack, saves
and skill checks.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
As spell description.
Also removes greater version!
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_HEROISM)) return;
// Declare major objects
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration in 10 minutes/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
// Declare effects
effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2);
effect eAttack = EffectAttackIncrease(2);
effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, 2);
// Link effects
effect eLink = EffectLinkEffects(eCessate, eSave);
eLink = EffectLinkEffects(eLink, eAttack);
eLink = EffectLinkEffects(eLink, eSkill);
// Remove previous castings
PHS_RemoveMultipleSpellEffectsFromTarget(oTarget, PHS_SPELL_HEROISM, PHS_SPELL_HEROISM_GREATER);
// Signal spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HEROISM, FALSE);
// Apply new effects
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}