Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,108 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Forbiddance: On Enter
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//:: Spell FileName PHS_S_ForbiddncA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Ok, creates an AOE:
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- Large and permament (takes 6 rounds to cast!)
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- Party members immune to its effects (And SR + Save applieS)
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- Always blocks Planar Travel
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- Does damage to those who don't enter in the first few seconds:
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- 1 Alignment difference, (EG: N cast, LN goes in) 6d6 damage (divine?) (will half)
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- 2 alignment difference, (EG: N cast, LG goes in) 12d6 damage. (divine?) (will half)
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Material component worth 4000 too!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check the AOE creator
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nMetaMagic = PHS_GetAOEMetaMagic();
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int nSpellSaveDC = PHS_GetAOESpellSaveDC();
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int nGoodEvilSelf = GetAlignmentGoodEvil(oCaster);
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int nLawChaosSelf = GetAlignmentLawChaos(oCaster);
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int nGoodEvilTarget = GetAlignmentGoodEvil(oTarget);
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int nLawChaosTarget = GetAlignmentLawChaos(oTarget);
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int nVFX, nDam;
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// Get a viusal based on our alignment (good/evil)
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if(nGoodEvilSelf == ALIGNMENT_EVIL)
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{
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nVFX = VFX_IMP_HEAD_EVIL;
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}
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else if(nGoodEvilSelf == ALIGNMENT_GOOD)
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{
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nVFX = VFX_IMP_HEAD_HOLY;
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}
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else //if(nGoodEvilSelf == ALIGNMENT_NEUTRAL)
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{
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nVFX = VFX_IMP_HEAD_ODD;
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}
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// Get alignment "difference"
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int nDifference = 0;
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// 1 differnce (more)
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if(nGoodEvilSelf != nGoodEvilTarget)
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{
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nDifference += 1;
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}
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// 1 differnce (more)
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if(nLawChaosSelf != nLawChaosTarget)
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{
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nDifference += 1;
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}
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// Declare major effects
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(nVFX);
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//Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FORBIDDANCE);
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// Always apply the "Dimensional Lock"
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PHS_AOE_OnEnterEffects(eDur, oTarget, PHS_SPELL_FORBIDDANCE);
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// PvP Check, needs to not be of equal alignment
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if(!GetIsReactionTypeFriendly(oTarget, oCaster) &&
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!GetFactionEqual(oTarget, oCaster) &&
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// Alignment difference of 1 or 2
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nDifference >= 1 &&
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// Make sure they are not immune to spells
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!PHS_TotalSpellImmunity(oTarget))
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{
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// Spell resistance check
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Damage based on nDifference
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if(nDifference == 1)
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{
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// 6d6 damage
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nDam = PHS_MaximizeOrEmpower(6, 6, nMetaMagic);
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}
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else //if(nDifference == 2)
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{
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// 12d6 damage
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nDam = PHS_MaximizeOrEmpower(12, 6, nMetaMagic);
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}
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// Will save for half
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nDam = PHS_GetAdjustedDamage(SAVING_THROW_WILL, nDam, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_NONE, oCaster);
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if(nDam > 0)
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{
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// Do damage
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PHS_ApplyDamageVFXToObject(oTarget, eVis, nDam, DAMAGE_TYPE_MAGICAL);
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}
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}
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}
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}
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