Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Fog Cloud
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//:: Spell FileName PHS_S_FogCloud
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Creation)
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Level: Drd 2, Sor/Wiz 2, Water 2
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Components: V, S
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Casting Time: 1 standard action
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Range: Medium (20M)
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Effect: Fog spreads in 6.67-M. radius
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Duration: 10 min./level
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Saving Throw: None
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Spell Resistance: No
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A bank of fog billows out from the point you designate. The fog obscures all
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sight, including darkvision, giving the effect of partial consealment to
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melee attacks (20% miss chance). Creatures farther away for ranged attacks
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have total concealment (50% miss chance). This is not a magical effect and
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is unaffected by mantals, globes and the like.
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A moderate wind (11+ mph), disperses the fog in 4 rounds; a strong wind
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(21+ mph) disperses the fog in 1 round.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Easy peasy. Applies the spell.
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Advantages over Obscuring Mist:
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- 20M range.
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- Cannot be burnt by a fire spell
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- 10 min/level, not 1 min/level.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_FOG_CLOUD)) return;
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// Declare major variables
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration 10 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_FOG_CLOUD);
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// Impact VFX
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effect eImpact = EffectVisualEffect(PHS_VFX_FNF_GAS_EXPLOSION_MIST);
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// Apply effects
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PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
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}
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