Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,66 +0,0 @@
/*:://////////////////////////////////////////////
//:: Name Floating Disk Heartbeat
//:: FileName PHS_S_FloatDiskC
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
This is the heartbeat script.
It checks weight allowances, and what weight it has. Drops things until
it has under the weight limit.
Wieght limit is 100lbs/level.
GetWeight returns 10ths of pounds, so we'd normally divide by 10 to get the
real lbs value. Its set to know it is 10ths of pounds, however, and caster
limit is 1000/level for this purpose.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Declare major variables
object oSelf = OBJECT_SELF;
object oCaster = GetLocalObject(oSelf, "PHS_MASTER");
// check if master is valid and we havn't been dispelled!
if(!GetIsObjectValid(oCaster) || GetDistanceToObject(oCaster) > 8.0 ||
!GetHasSpellEffect(PHS_SPELL_FLOATING_DISK))
{
// This means they are in the same area, and too far away, or not
// valid, or been displled.
SetPlotFlag(oSelf, FALSE);
DestroyObject(oSelf);
return;
}
// Get weight allowance
int nWeight = GetWeight();
int nLimit = GetLocalInt(oSelf, "PHS_WEIGHT_LIMIT");
// Drop things
if(nWeight > nLimit)
{
FloatingTextStringOnCreature("A Floating disk is holding too much", oCaster, FALSE);
// Drop the first things until we get under nLimit.
object oItem = GetFirstItemInInventory(oSelf);
while(GetIsObjectValid(oItem) && nWeight > nLimit)
{
// Make us drop it.
nWeight -= GetWeight(oItem);
CopyItem(oItem, OBJECT_INVALID, TRUE);
SetPlotFlag(oItem, FALSE);
DestroyObject(oItem);
// Next item
oItem = GetNextItemInInventory(oSelf);
}
}
// Move to casters location - 5ft away, however (say, 2 meters)
ClearAllActions();
ActionMoveToObject(oCaster, FALSE, 2.0);
}