Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,62 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Flare
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//:: Spell FileName PHS_S_Flare
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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8M range. Fort and SR negates. -1 attack, -1 spot/Search for 1 minute.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Dazzel? Well, look at the spells include for attack modifiers.
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It is -1 to attack rolls, melee and ranged, and -1 spot/Search.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_FLARE)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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// Duration is 1 turn.
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float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
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// Declare effects
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effect eDazzle = PHS_DazzleEffectLink();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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effect eLink = EffectLinkEffects(eDazzle, eCessate);
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// Signal spell cast at event (If we affect them or not)
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FLARE);
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// PvP Check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Make sure they are not blind
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if(PHS_GetCanSee(oTarget) &&
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!PHS_GetIsDazzled(oTarget))
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{
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// Spell resistance and immunity check
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Fortitude save
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if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC))
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{
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// Apply impact and penalties.
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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}
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}
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