Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,71 +0,0 @@
/*:://////////////////////////////////////////////
//:: Spell Name Finger of Death
//:: Spell FileName phs_s_fingrofdth
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
8M range, fort partial, SR applies. 1 living creature as target. [Death]
You can slay any one living creature within range. The target is entitled to
a Fortitude saving throw to survive the attack. If the save is successful,
the creature instead takes 3d6 points of damage +1 point per caster level
(maximum +25).
The subject might die from damage even if it succeeds on its saving throw.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Standard death spell. Very similar to NWN's already one, for once :-)
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_FINGER_OF_DEATH)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nSpellSaveDC = PHS_GetSpellSaveDC();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Limit the bonus to damage to 25.
int nBonus = PHS_LimitInteger(nCasterLevel, 25);
// Damage is 3d6 + Caster level to 25.
int nDamage = PHS_MaximizeOrEmpower(6, 3, nMetaMagic, nCasterLevel);
// Delcare effects
// Death effects
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
effect eDeath = EffectDeath();
// Damage effects
effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
// Signal Spell cast at
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FINGER_OF_DEATH);
// PvP Check
if(!GetIsReactionTypeFriendly(oTarget))
{
// Spell Resistance + Immunity check
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
{
// Saving throw + Immunity check
if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_DEATH))
{
// Fail and we apply death
PHS_ApplyInstantAndVFX(oTarget, eVis, eDeath);
}
else
{
// Even if they pass, we do damage.
PHS_ApplyDamageVFXToObject(oTarget, eVis2, nDamage, DAMAGE_TYPE_NEGATIVE);
}
}
}
}