Clear out experimental .35 files
Clear out experimental .35 files
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/*:://////////////////////////////////////////////
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//:: Spell Name Etherealness
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//:: Spell FileName PHS_S_Etherealne
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 9, Sor/Wiz 9
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch; see text
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Targets: You and one other ally per three levels within 5M
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: Yes (Harmless)
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This spell functions like ethereal jaunt, except that you and other willing
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allied creatures within a 5M radius sphere around the caster (along with
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their equipment) become ethereal. Besides yourself, you can bring one
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creature per three caster levels to the Ethereal Plane. Once ethereal, the
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subjects need not stay together, and it each affects them seperatly.
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When the spell expires, or the subject decide to cancle it by attacking or
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casting any spell, the affected creature on the Ethereal Plane return to
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material existence.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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We apply ethrealness to the nearest allied (friendly) creatures, then
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the nearest any creatures.
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A multi version of Ethereal Jaunt.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_ETHEREALNESS)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget;
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Extra creatures/allies to affect
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int nCreatureExtraLimit = PHS_LimitInteger(nCasterLevel/3);
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int nAffected, nCnt;
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// Determine duration in minutes
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Declare effefcts and link
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effect eDur = EffectVisualEffect(VFX_DUR_ETHEREAL_VISAGE);
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effect eEthereal = EffectEthereal();
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effect eGhost = EffectCutsceneGhost();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eDur, eEthereal);
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eLink = EffectLinkEffects(eLink, eGhost);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Apply it to us first
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oTarget = oCaster;
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// Make sure they are not immune to spells
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if(!PHS_TotalSpellImmunity(oTarget))
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{
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// Remove pervious castings of it
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_ETHEREALNESS, oTarget);
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//Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_ETHEREALNESS, FALSE);
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// Apply VNF and effect.
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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// Loop allies near to the caster
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nCnt = 1;
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oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, oCaster, nCnt);
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while(GetIsObjectValid(oTarget) && nAffected < nCreatureExtraLimit &&
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GetDistanceToObject(oTarget) <= 5.0)
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{
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// Make sure they are not immune to spells
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if(!PHS_TotalSpellImmunity(oTarget))
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{
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// Remove pervious castings of it
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_ETHEREALNESS, oTarget);
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//Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_ETHEREALNESS, FALSE);
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// Apply VNF and effect.
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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// Add one to total
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nAffected++;
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}
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// Get next ally.
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nCnt++;
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oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, oCaster, nCnt);
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}
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}
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