Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,54 +0,0 @@
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/*:://////////////////////////////////////////////
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//:: Spell Name Desecrate: On Enter
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//:: Spell FileName PHS_S_DesecrateA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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It removes the "alter or thingy to thier god for bonuses" and stuff, 'cause
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it is too complicated otherwise (and utterly pointless in most cases).
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Effects applied OnEnter, and removed OnExit.
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On Enter: Apply:
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- Duration effect always
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- +1 attack, +1 damage, +1 saves if undead too.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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//Declare major effects
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effect eDamIncrease = EffectDamageIncrease(1, DAMAGE_TYPE_POSITIVE);
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effect eHitIncrease = EffectAttackIncrease(1);
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effect eSaveIncrease = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink;
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// Link approprate ones
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if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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eLink = EffectLinkEffects(eDamIncrease, eHitIncrease);
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eLink = EffectLinkEffects(eLink, eSaveIncrease);
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eLink = EffectLinkEffects(eLink, eDur);
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}
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else
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{
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eLink = eDur;
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}
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// Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DESECRATE);
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// Apply effects
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_DESECRATE);
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}
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