Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,41 +0,0 @@
/*:://////////////////////////////////////////////
//:: Spell Name Delayed Blast Fireball: On Enter
//:: Spell FileName PHS_S_DelayedBFA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Uses the Bioware AOE.
This, if moved nearby to, will auto-explode.
The caster can of course choose the duration - be it 1 heartbeat (or instant)
to 5 heartbeats (or 5 rounds).
The heartbeat script and OnEnter scripts do the stuff.
OnEnter: Sets a local variable to activate the blast next hearbeat.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE status
if(!PHS_CheckAOECreator()) return;
// If we haven't set "We've been entered" set it if the target is not
// in PvP lands.
if(!GetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED"))
{
// Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
if(!GetIsReactionTypeFriendly(oTarget, oCreator))
{
SetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED", TRUE);
}
}
}